Avatar trans 117/10/2023 ![]() ![]() Gamers have used them for decades: the pixelated, boxy creatures of Super Mario have given way to the hyperrealistic forms ofDeath Stranding,which emote and move eerily like a living, breathing human.īut how we use avatars becomes more complicated when we expect them to act as representations of ourselves beyond the context of a particular game. How might these virtual versions of ourselves change the way we feel about our bodies, for better or worse?Īvatars are not a new concept, of course. If avatars really are on their way, then we’ll need to face some tough questions about how we present ourselves to others.
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